Game Server

Your game server handles real-time communication, state management, and action validation. This guide explains how to set up a WebSocket server that integrates with Games.fun.

Server Setup

First, install required packages:

npm install ws @games-fun/server-sdk

Basic server setup:

import { WalletClient, JWTUtils } from '@games-fun/server-sdk';
import WebSocket from 'ws';

// Initialize wallet client
const walletClient = new WalletClient({
    apiKey: process.env.GAMES_FUN_API_KEY
});

// Set up WebSocket server
const wss = new WebSocket.Server({ port: 3001 });
const gameManager = new GameManager();

State Management

Create a game manager to handle state:

Connection Handling

Handle WebSocket connections:

Message Handlers

Implement handlers for different message types:

Action Validation

Validate actions from the Games.fun platform:

State Broadcasting

Send updates to relevant clients:

Error Handling

Handle common server scenarios:

Best Practices

  1. Authentication

    • Always verify JWT tokens

    • Implement token refresh

    • Clear invalid tokens

    • Log auth failures

  2. State Management

    • Use atomic updates

    • Validate state changes

    • Handle race conditions

    • Back up state regularly

  3. Error Handling

    • Provide clear error messages

    • Log all errors

    • Handle disconnections

    • Implement reconnection

  4. Security

    • Validate all inputs

    • Rate limit requests

    • Check permissions

    • Sanitize outputs

Next Steps

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