Game Server
Your game server handles real-time communication, state management, and action validation. This guide explains how to set up a WebSocket server that integrates with Games.fun.
Server Setup
First, install required packages:
npm install ws @games-fun/server-sdkBasic server setup:
import { WalletClient, JWTUtils } from '@games-fun/server-sdk';
import WebSocket from 'ws';
// Initialize wallet client
const walletClient = new WalletClient({
apiKey: process.env.GAMES_FUN_API_KEY
});
// Set up WebSocket server
const wss = new WebSocket.Server({ port: 3001 });
const gameManager = new GameManager();State Management
Create a game manager to handle state:
Connection Handling
Handle WebSocket connections:
Message Handlers
Implement handlers for different message types:
Action Validation
Validate actions from the Games.fun platform:
State Broadcasting
Send updates to relevant clients:
Error Handling
Handle common server scenarios:
Best Practices
Authentication
Always verify JWT tokens
Implement token refresh
Clear invalid tokens
Log auth failures
State Management
Use atomic updates
Validate state changes
Handle race conditions
Back up state regularly
Error Handling
Provide clear error messages
Log all errors
Handle disconnections
Implement reconnection
Security
Validate all inputs
Rate limit requests
Check permissions
Sanitize outputs
Next Steps
React Integration - Use with React components
Development Guide - Testing and deployment
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